I first played Uno with Hector and Aon when the three of us visited Hector's family property outside of Del Rio, Texas. We stayed up late into the night using a flashlight! We even had some pickled Quail eggs in Langtry, Texas! Yummie!
The Uno cards we bought then are still around today! They appear in the images at the bottom of this page.
In recent years, we developed some new rules to complement the standard rules of the game.
Our rules include...
For example, suppose I play a Yellow Draw Two and then Aon plays a Green Draw Two and Hector plays a Blue Draw Two. If I do not have another Draw Two or Wild Draw Four card, I have to draw 6 cards! If multiple Wild Draw Four cards are played when this happens, it can add up fast!
For example, suppose I play a Green 5 and the Hector plays a Wild Card and changes the color to Red. Aon could then play any Red Card or a 5 of any color.
For example, suppose Hector plays a Blue 6 and then play passes to me. If I cannot play and have to draw, I can draw up to 6 cards. If I draw a card that I can play before I reach 6, then I stop drawing cards and play that one. I'm left with the cards that I drew that I couldn't play.
For example, suppose Aon plays a Yellow 7. Hector can then play a Blue 3 and a Blue 4 or a Green 6 and a Green 1 or a Red 5 and a Red 2.
For example, suppose Hector's last card is a Red Draw Two and he plays it. Aon then plays a Wild Draw Four and changes the color to Blue but I play a Green Draw Two. Hector then must draw 8 cards and is back in the game! He should have thought ahead!
For example, Hector plays a Yellow 5 calls Uno! Aon then plays a Yellow 9 and then Hector plays a Yellow 2 and goes out. Poor Aon has lost!
To hopefully avoid any hassles, Uno is a trademark of International Games, Inc., which is now part of Mattel, Inc.








